Gama C Library
Gama C API Documentation
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Here is a list of all functions with links to the files they belong to:
- _ -
_gm3_depth_compare() :
image.h
- a -
acos() :
math.h
asin() :
math.h
atan() :
math.h
atan_1_1() :
math.h
- c -
calloc() :
malloc.h
ceil() :
math.h
cos() :
math.h
- d -
delete() :
math.h
- e -
exp() :
math.h
- f -
fabs() :
math.h
floor() :
math.h
fmax() :
math.h
fmin() :
math.h
fmod() :
math.h
free() :
malloc.h
- g -
gama_run() :
gama.h
gapi_create_image() :
gapi.h
gapi_draw_circle() :
gapi.h
gapi_draw_ellipse() :
gapi.h
gapi_draw_image() :
gapi.h
gapi_draw_image_part() :
gapi.h
gapi_draw_line() :
gapi.h
gapi_draw_rect() :
gapi.h
gapi_draw_rounded_rect() :
gapi.h
gapi_draw_text() :
gapi.h
gapi_draw_triangle() :
gapi.h
gapi_draw_triangles() :
gapi.h
gapi_fullscreen() :
gapi.h
gapi_init() :
gapi.h
gapi_key_down() :
gapi.h
gapi_log() :
gapi.h
gapi_mouse_down() :
gapi.h
gapi_mouse_get() :
gapi.h
gapi_quit() :
gapi.h
gapi_resize() :
gapi.h
gapi_runs() :
gapi.h
gapi_set_background_color() :
gapi.h
gapi_set_title() :
gapi.h
gapi_yield() :
gapi.h
gm3_camera_create() :
camera.h
gm3_draw_image() :
image.h
gm3_gltf_load() :
gltf.h
gm3_image_free() :
image.h
gm3_light_create() :
light.h
gm3_mesh_center() :
mesh.h
gm3_mesh_deserialize() :
mesh.h
gm3_mesh_free() :
mesh.h
gm3_mesh_serialize() :
mesh.h
gm3_mtl_add_texture() :
mtl.h
gm3_mtl_find_mat() :
mtl.h
gm3_mtl_free() :
mtl.h
gm3_mtl_load() :
mtl.h
gm3_obj_load() :
obj.h
gm3_obj_parse() :
obj.h
gm3_obj_parse_next_line() :
obj.h
gm3_pos_mul() :
position.h
gm3_pos_mul_scalar() :
position.h
gm3_pos_rotate() :
transform.h
gm3_project() :
project.h
gm3_scene() :
scene.h
gm3_scene_create() :
scene.h
gm3_scene_free() :
scene.h
gm3_transform() :
transform.h
gm3_transform_pos() :
transform.h
gm_anim_ease_in_quad() :
animate.h
gm_anim_ease_out_cubic() :
animate.h
gm_anim_ease_out_quad() :
animate.h
gm_anim_spring() :
animate.h
gm_background() :
gama.h
gm_body_contains() :
body.h
,
collision.h
gm_body_create() :
body.h
gm_body_update() :
physics.h
gm_body_update_dt() :
physics.h
gm_cache() :
draw.h
gm_circle_body() :
body.h
gm_collision_detect() :
collision.h
,
physics.h
gm_collision_penetration() :
physics.h
gm_collision_penetration_normals() :
physics.h
gm_collision_resolve() :
physics.h
gm_decode_key_shortcut() :
key.h
gm_draw_body() :
draw.h
gm_draw_circle() :
draw.h
gm_draw_circle_bodies() :
draw.h
gm_draw_circle_body() :
draw.h
gm_draw_ellipse() :
draw.h
gm_draw_ellipse_bodies() :
draw.h
gm_draw_ellipse_body() :
draw.h
gm_draw_image() :
draw.h
gm_draw_image_bodies() :
draw.h
gm_draw_image_body() :
draw.h
gm_draw_line() :
draw.h
gm_draw_rect_bodies() :
draw.h
gm_draw_rect_body() :
draw.h
gm_draw_rectangle() :
draw.h
gm_draw_round_rect_body() :
draw.h
gm_draw_rounded_rectangle() :
draw.h
gm_draw_text() :
draw.h
gm_draw_text_bodies() :
draw.h
gm_draw_text_body() :
draw.h
gm_draw_triangle() :
draw.h
gm_draw_triangle_bodies() :
draw.h
gm_draw_triangle_body() :
draw.h
gm_encode_key_shortcut() :
key.h
gm_fullscreen() :
gama.h
gm_image_create() :
image.h
gm_image_create_from_memory() :
image.h
gm_image_data_average_color() :
image.h
gm_image_data_free() :
image.h
gm_image_data_load() :
image.h
gm_image_data_load_from_memory() :
image.h
gm_image_draw() :
image.h
gm_image_draw_part() :
image.h
gm_init() :
gama.h
gm_joystick_anim() :
joystick.h
gm_key() :
key.h
gm_key_down() :
key.h
gm_log() :
gama.h
gm_logo() :
gama.h
gm_lower_case() :
key.h
gm_max_speed() :
body.h
gm_max_speed_anim() :
body.h
gm_min_speed() :
body.h
gm_min_speed_anim() :
body.h
gm_mouse_in_circle() :
collision.h
gm_mouse_in_rect() :
collision.h
gm_ptr_list_clear() :
body_list.h
gm_ptr_list_count() :
body_list.h
gm_ptr_list_find() :
body_list.h
gm_ptr_list_get() :
body_list.h
gm_ptr_list_insert_at() :
body_list.h
gm_ptr_list_is_empty() :
body_list.h
gm_ptr_list_last() :
body_list.h
gm_ptr_list_length() :
body_list.h
gm_ptr_list_pop() :
body_list.h
gm_ptr_list_pop_at() :
body_list.h
gm_ptr_list_push() :
body_list.h
gm_ptr_list_remove() :
body_list.h
gm_rectangle_body() :
body.h
gm_resize() :
gama.h
gm_show_fps() :
gama.h
gm_sleep() :
gama.h
gm_speed() :
body.h
gm_speed_anim() :
body.h
gm_sprite_anim_browse() :
sprite.h
gm_sprite_anim_create() :
sprite.h
gm_sprite_create() :
sprite.h
gm_sprite_draw() :
sprite.h
gm_sprite_update_dt() :
sprite.h
gm_str() :
str.h
gm_str_appendn() :
str.h
gm_str_clear() :
str.h
gm_system_create() :
system.h
gm_system_destroy() :
system.h
gm_system_get_collision() :
physics.h
gm_system_update_body_dt() :
physics.h
gm_system_update_dt() :
physics.h
gm_triangle_area() :
position.h
gm_upper_case() :
key.h
gmd_color() :
debug.h
gmd_gltf_print() :
gltf.h
gmd_mesh() :
debug.h
gmd_pos2() :
debug.h
gmd_pos3() :
debug.h
gmg_color() :
color.h
gmg_pos3() :
position.h
gmu_get_filename_base() :
utils.h
gmu_get_filename_stem() :
utils.h
gmu_read_file() :
utils.h
gmw_button() :
button.h
gmw_frame() :
frame.h
gmw_joystick() :
joystick.h
gmw_restore() :
widgets.h
gmw_save() :
widgets.h
gmw_scale_anim() :
scale.h
gmw_switch() :
switch.h
gmw_switch_anim() :
switch.h
- l -
log() :
math.h
log_0_2() :
math.h
log_other() :
math.h
- m -
main() :
gama.h
malloc() :
malloc.h
max() :
math.h
min() :
math.h
- p -
pow() :
math.h
- r -
realloc() :
malloc.h
- s -
sin() :
math.h
sqrt() :
math.h
- t -
tan() :
math.h
translate() :
math.h
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